flatbuffer base
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@@ -2,25 +2,59 @@
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#define __PROTO_MSG_H__
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#include "wsServer/include/ws.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include "flatcc/flatcc_builder.h"
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// Raw FlatBuffers frame copied from the WS thread, queued to the main loop.
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typedef struct {
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uint8_t* data;
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size_t size;
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} FbMessage;
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typedef struct {
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ws_cli_conn_t clientIdx;
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uint8_t* msg;
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size_t msgLen;
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uint8_t* msg;
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size_t msgLen;
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} OutgoingMessage;
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typedef struct {
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uint64_t nonce;
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uint8_t packetType;
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uint8_t payloadHeader;
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const void* payload;
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size_t payloadLen;
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} BaseMessage;
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// Build a ServerMessage{AuthResponse} frame. Returns a malloc'd buffer;
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// ownership is transferred to the caller (dispatchOutgoingMessage will free it).
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uint8_t* fb_build_auth_response(uint64_t nonce, uint64_t seat_id, size_t* len_out);
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BaseMessage* parseMessage(const uint8_t* bytes, size_t size);
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uint8_t* createControlNotifyMessage(uint64_t nonce, uint64_t clockCounter, uint8_t newEmulState, size_t* lenOut);
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uint8_t* createDoneRegMessage(uint64_t nonce, uint8_t X, uint64_t devId, uint64_t segId, uint64_t startAddr, uint64_t segLength, uint32_t regId, size_t* lenOut);
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uint8_t* createStreamSegmentPush(uint8_t mode, uint32_t regId, uint64_t clockCounter, uint8_t* payload, size_t payloadLen, size_t* lenOut);
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// Build a ServerMessage{CtrlServerMessage{ExecNotifyMessage}} frame.
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uint8_t* fb_build_exec_notify(uint64_t nonce, uint64_t tclk, uint8_t state, size_t* len_out);
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#endif //ifndef __PROTO_MSG_H__
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// Build a ServerMessage{StreamServerMessage{StreamDataPush}} frame.
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// B must be a pre-initialized flatcc_builder_t; it is reset before use
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// so the caller does not need to reset it manually between calls.
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uint8_t* fb_build_stream_data_push(
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flatcc_builder_t *B,
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uint64_t nonce, uint32_t stream_id, uint64_t tclk,
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const uint8_t* data, size_t data_len,
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size_t* len_out);
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// Build a ServerMessage{CtrlServerMessage{SetupBuf}} frame (echo back to client).
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uint8_t* fb_build_setup_buf(uint64_t nonce, uint32_t lost_buf_size,
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uint64_t client_lifetime_ticks, size_t* len_out);
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// Build a ServerMessage{CtrlServerMessage{OrphanedResponse{entries=[]}}} frame.
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uint8_t* fb_build_orphaned_response(uint64_t nonce, size_t* len_out);
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// Build a ServerMessage{CtrlServerMessage{LostMessagesResponse{seat_id, messages=[]}}} frame.
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uint8_t* fb_build_lost_messages_response(uint64_t nonce, uint64_t seat_id, size_t* len_out);
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// Build a ServerMessage{MemServerMessage{MemReadResponse}} frame.
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uint8_t* fb_build_mem_read_response(
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uint64_t nonce, uint64_t tclk,
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uint32_t device_id, uint32_t seg_id, uint32_t offset,
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const uint8_t* data, size_t data_len,
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size_t* len_out);
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// Build a ServerMessage{StreamServerMessage{StreamRegConfirm}} frame.
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uint8_t* fb_build_stream_reg_confirm(
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uint64_t nonce, uint32_t stream_id,
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uint32_t device_id, uint32_t seg_id, uint32_t offset, uint32_t length,
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uint8_t mode, size_t* len_out);
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#endif // __PROTO_MSG_H__
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